![]() This completely solved all supply problems. I had some that let me revive at over double the speed, and get 35% out of every pack instead of 20. That staircase is awful to defend so kite all you need, let the turret work, and when things calm down finish the scan.įinally, boosters carried. Finally put the turret at the top of the last staircase you go through. The mines were so thorough that we only had to fight a few real waves (If you put the mines on the path, make sure to pick them up as you go or they will kill your whole team). After that, we gave ever other tool refill to the mines and covered every single route they intercepted us on previously. We then made sure the turret (auto or burst will both work) was near full. Before we went in, we made sure the cfoam had at least 50% ammo to use in case things got rough. In terms of tools, we used tracker off cooldown to be able to shoot targets without being able to actually see them, which helped a lot. Bringing a few shotguns and a revolver for the fliers will make the final checkpoint reasonable. After that, the sniper has no more big enemies to kill so you can just use it on grunts. For secondaries, we had 1 sniper for the big guy room on the way to the scout room. Coming back, we took an emphasis on weapons like the bullpup and ARs, which provide high damage at a distance in exchange for firerate. We brought really bad stuff at first since the story mission were easy so far (this was a terrible idea). The first thing that made a big difference was our weapon choice. This might not be a bad thing though, now you can come back with better weapons. Hey! I finished c1 last night after a few failed attempts.įirst off, checkpoints only save until your session ends. Just shoot the mine and let it explode onto the door. If you find a c-foam tripmine, you can actually use it to c-foam a door by placing the mine close enough where it will hit the door (if possible). Turrets places in front of a door a little ways away are perfect, it's best too because of the friendly fire they can cause.Ĭ-foam is obvious, but c-foam grenades are great too. Mines work well if you place them where the lasers cross (one on the left or right of a doorway and one on the bottom in the middle). My advice is to take a mine deployer, c-foam launcher, auto sentry, and a sniper sentry (if you think you need a sniper sentry, I've only done A1, B1, and B2). It's good for new players, but a little redundant eventually because fortifying with c-foam when you fan and turret placements become really needed once you get the hang of things. I would listen to what others are saying and drop the bio-tracker. ![]() It sounds like they didn't really balance out the difficulty for R6 well, due to how short it is. This is the third time I've seen someone say that C1 just spikes in difficulty for almost no reason. ![]() Course that's just how I beat C1 with the Randoms I was grouped with, and i'm by no means an expert at this game Additional, feel free to place trip mines slightly down the staircase, so in the event the foam is used up, they'll hit the mines, not only killing a couple enemies, but also alerting you that they'll be arriving soon. This alone will get you a surprising amount of downtime to finish about half the scan if not more before enemies even start to appear. Then face 1 sentry gun towards the top of each staircase, so that the frozen enemies are shot in the back by the sentries. ![]() Just one massive puddle of c-foam at the very top. You'll Want to c-foam the top of these staircases. For the moving scanner section specifically, There is only 1 door that the enemies come from, and 2 stair cases down onto your location. Why delay and stumble when you can eliminate), and 1 Mine Deployer. The most efficient tool line-up i've seen so far is 1 C-foam, 2 Burst Sentry (Stumble sentry simply not being as good in my opinion. It's a nice addition for new players, but you'll quickly find it's easy enough to scope out rooms to find out how many monsters sleep inside. Firstly i'd suggest dropping the Bio-Scanner.
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